On the second day we will learn how to edit mesh objects, selection methods and we will create a few very basic objects and try to understand how to bring out different shapes in object editing mode. and make a very simple scene with just the basic primitives so that you get used to initial important commands and develop some muscle memory with Blender. On the first day we will discuss the absolute basics of Blender, and work our way around the interface, getting comfortable with the interface, creating basic objects, transformation tools, what is 3d cursor, origin, local and global axis, snapping options, etc. The focus here is to get comfortable in 3D for the first time. The content of the tutorial is pretty simple in itself. It's vital to apply all the learnings into some practical context to get a realistic sense of it. Then we apply all the knowledge we have learned from basic tutorials and create a very simple model of aircraft and then animate a scene with it. We will discuss the absolute basics of Blender and learn how to build objects, Understand Concepts of 3D Modeling, Lighting, Materials, Rendering, etc and prepare renders out of it. This tutorial series is more about an introduction to Blender and 3D in general. Object Selections / Active Objects : (17:13)Ĭreating a Basic Table in Blender: (39:23)Ĭreating Building with Basic Primitives in Blender ( Lowpoly) : (46:41)Ībout - " introduction to Blender - For Absolute Beginners."
How to Nevigate viewport in Blender : (12:06) How to Move/Rotate/Scale/Basic Commands of Blender 3D : (05:18)Ĭreating Objects in Blender, 3D Cursor: (09:54) Links to download Tutorial Files, Textures, and Other Resources:
#Tutorial #Blender #Beginner #3d #Basic #Introduction